The tires can be destroyed which will result in the vehicle spinning out, putting the occupants in a brief daze if the vehicle is moving and the soldiers will abandon the vehicle once half of the tires are eliminated. M21 D or ATB mines can be used to effortlessly destroy these vehicles. An e-stun decoy can be activated just before the vehicle passes over it to instantly destroy the decoy and stun the vehicle's occupants or an EMN mine can be used in its place. Since the vehicles are unarmored and the four-wheel drives do not have an enclosed cabin, the methods of neutralizing the vehicle and personnel come down to player creativity. The trucks and four-wheel drives do not actually have any weapons installed other than those on the soldiers' person or the vehicle itself by simply running over an enemy, although if the player is spotted, the soldiers will disembark and try to attack them unless currently transporting a prisoner. Each vehicle has a durability stat which appears to correspond with how much impact force is needed to apply max potential damage, though this is not explicitly stated within the game. Similar to in Metal Gear Solid: Peace Walker, the tanks and armored vehicles also come in more than one type: Specifically, a standard color, as well as black-color and red-color variants, the latter only appearing in late-game side ops or high-difficulty missions.Īll vehicles will resist bullet and explosive damage to some degree but not completely as even main battle tanks (MBT) can be damaged by the base model of AM D114 pistol. Fultoning them requires the +Cargo 2 function of the Fulton devices to be developed. If the player has raised the relevant revenge system factors high enough then vehicles other than unarmored transports may spawn as reinforcements, though this only occurs in missions 03 and 35, and not in free roam. These vehicles are encountered during the Main Missions and Side Ops. Various armored vehicles, tanks, trucks, and four-wheel drives can be acquired in Metal Gear Solid V: The Phantom Pain by the player for use in dispatch missions (if required) and in the field, or can instead be sold for GMP.
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